Short:        TKG Workbench Loader/Fixer
Author:       <no valid e-mail address> (Will Morton/Q-Group)
Uploader:     101330 1207 compuserve com (Oondy/Q-Group)
Type:         game/patch
Architecture: m68k-amigaos

The other day, after ages of playing with the idea of buying Alien Breed 3D
2:   The  Killing  Grounds,  I finally did.  "Wow, " I thought.  "This game
rules.  I can`t wait to play it!".  So, I got out the disks, installed them
to my hard drive, and double clicked on the games icon.  After getting past
the  intro  and  the code protection screen, the game just stuck on a black
screen.   "Oh well, try again." I thought, but 30 tries later I resorted to
ringing  Team  17  up to get some help.  The help they gave me still didn`t
help, so I rang them again.  The only thing they could tell me to do was to
run  the  game  by  booting  with  no startup-sequence, then making all the
assigns  manually  in  the  cli  and running the game 100% from the cli.  I
tried  this  and  it  worked!   However,  despite the game being absolutely
brilliant,  the  game  was  quite jerky and there was no way I was going to
type a bunch of assigns every time I wanted to play it.

This is where this archive comes in.  I typed up the assigns and saved them
to  a  text  file named "TKG".  I then copied it to my dh0:s/ directory and
when  I  wanted to use the game I booted with no startup sequence and typed
"execute  s/tkg".   Lo  and  behold,  it worked!  With the minimum of fuss!
Anyway,  I  eventually found a file called "TKGPatch", which, after finally
figuring it out, made a dramatic enhancement to the speed and smoothness of
my  Killing  Grounds.   So then I made a minor alteration to my "dh0:s/TKG"
file, renamed it "TKG+", now this game kicks ass!

I  have an A1200, 8meg fast ram, 030 50mhz Blizzard, and an 850meg IDE hard
drive,  so  I should not have any trouble running this game from Workbench,
but  for  some  reason I did.  Anyway, I decided to release my TKG and TKG+
files,  incase  there  was  anyone  else  out there who was having the same
trouble  as  me,  and  didn`t know how to fix the problem.  If there is any
programmer  out their who had the same problem as me but made a patch which
enables you to run the game from Workbench properly, then please contact me
or send me a copy!  It would save me a lot of bother!

FREEWARE.  Read the guide in the archive for the gen.

http://www.aber.ac.uk/~img4/Index.html