Short: Geometry Wars inspired Shooter Author: NovaCoder Uploader: novacoder yahoo co uk Type: game/shoot Version: 1.0.01 Architecture: m68k-amigaos >= 3.1.0 Distribution: Aminet Kurz: Von Geometry Wars inspirierter Shooter Overview: This is a proof of concept to see if a PiStorm is fast enough to generate a simple 3D game like Geometry Wars. I wrote all of this code myself over the past month or so using my own 3D engine PolyNova (which I wrote about 30 years ago!). It's pretty much complete, just needs some sound/music and a scoring system to finish it. If there is enough interest then I'll be looking for people to help me with the music and sound effects so that I can turn this proof of concept into a fully functioning game. Requirements: 1) PiStorm/WinUAE 2) RTG output 3) A 2 button joystick Configuration: You do not need to install any libraries, this is all rendered using software. Have a look at the G-WARS.INI for various settings, also check the ToolTypes for further options. The log file will output the average FPS on exit. The escape key will quit. Performance Considerations: Update the G-WARS.INI if it is running slowly on your setup, you can disable the starfield layers, the background grid and reduce the number of particles. Limitations: 1) No hardware support 2) Only 16bit color depth is supported 3) Only 640x480 resolution supported 4) No sound or music Version History: 1.1.01 - Initial release. Links: https://eab.abime.net/showthread.php?t=119350 (G-WARS thread on EAB) https://www.youtube.com/watch?v=aCEQZyRsLqM (Release video)