Short: Amiga port of Odamex (DOOM) Author: NovaCoder Uploader: novacoder yahoo co uk Type: game/shoot Version: 0.6.4.44 Architecture: m68k-amigaos >= 3.1.0 Distribution: Aminet Kurz: Amiga Portierung von Odamex (DOOM) Overview: Amiga 68k port based on Odamex v0.6.4. Odamex is a modification of DOOM to allow players to compete with each other over the Internet using the client/server architecture. Thanks to the source code release of DOOM by id Software in December 1997, there have been many modifications that enhanced DOOM in various ways. These modifications are known as "source ports", as early modifications mainly ported DOOM to other platforms and operating systems such as Windows, AmigaOS and Macintosh. Odamex is based on the CSDoom 0.62 source code originally created by Sergey Makovkin, which is based on the ZDoom 1.22 source code created by Randy Heit. Odamex is released under the GNU General Public License v2. Please read LICENSES for further details regarding the license. Features: * SDL Mixer music support (MIDI/OGG/WAV) * Native MIDI support (CAMD) * International keyboard mapping * The popular ZDoom 1.22 core engine and CSDoom 0.62 core net code * Compatibility with many major operating systems, including Windows, Linux, FreeBSD, AmigaOS and Mac OSX * Core game play modelled on the original doom2.exe * Accurate playback of doom2.exe demo files * Streamlined WAD loading, allowing the server and clients to load WAD files on the fly without needing to restart the client or server * Compatibility with Boom, MBF and CTF Standard maps * Jumping, Mouse-look and other non-standard features Requirements: 1) An RTG Amiga. 2) 68060 processor or better (PiStorm recommended). 3) AHI installed and configured (see links section below). 4) CAMD library installed and configured (see links section below). 5) Music packs for digital music playback (see links section below). 6) The original PC game (or demo). Configuration Options: The tooltype 'closewb' can be used to close the Workbench. When running from the Shell you must specify a stack of at least 300,000. Please see the Odamex documentation for command line options, most of these can be set via tooltypes. Any errors/warnings should be written to a log file. Limitations: 1) No network multiplayer support. 2) No Joystick support because 2 button DOOM is boring. Version History: 0.6.4.26 - Added support to run from the Shell, changed the audio driver to AHI, added support for compressed music files (OGG/WAV) using the SDL Mixer. 0.6.4.30 - Fixed memory corruption on startup. 0.6.4.31 - Fixed bug with memory allocation when running with less than 128 MB. 0.6.4.33 - Added window mode support and native MIDI support (CAMD). 0.6.4.34 - Updated music looping. 0.6.4.39 - Updated mouse capture. 0.6.4.40 - Fixed console input, SDL fixes for 8-bit window mode. 0.6.4.41 - Updated window mode and input capture handling. 0.6.4.42 - Updated custom WAD file handling. 0.6.4.43 - Filtered the screen mode list. 0.6.4.44 - Filtered the window mode list. Performance Considerations: 1) Fast File System is actually not, use PFS3 instead. 2) Playing OGG compressed music on a real 68k CPU will be very slow. 3) Use v4.18 of AHI as the later versions are too slow. Links: http://eab.abime.net/showthread.php?p=1001265 (Odamex thread on EAB) http://odamex.net/ (Odamex page) http://www.doomworld.com/classicdoom/info/patches.php (DOOM WAD versions) http://sc55.duke4.net/ (Roland SC-55 music packs for the SDL Mixer) https://www.youtube.com/watch?v=NlkxvDx27sY (AHI setup guide) https://www.youtube.com/watch?v=1RFbW4RRswM (Puppy power) http://aminet.net/package/game/shoot/BOOM_RTG (DOOM enhanced port) http://aminet.net/package/game/shoot/PrBoom (DOOM enhanced port) http://aminet.net/package/game/shoot/ZDOOM_RTG (DOOM enhanced port) http://aminet.net/package/game/shoot/Chocolate_DOOM (DOOM enhanced port)