Short: Tomb Raider - OpenLara Author: Core Design, XProger, port by Szilard Biro Uploader: ervras aim com Type: game/shoot Version: 1.0.5b Replaces: game/shoot/openlara.lha Architecture: m68k-amigaos > 3.1 Distribution: Aminet Modified version of Szilard Biro: - https://aminet.net/package/game/shoot/OpenLara-demo - https://github.com/BSzili/OpenLara/tree/amiga FPU-less version for AmigaOS 3.2 for 020, 030, 040 and 060 A more advanced version than the demo released by BSzili, which was already quite good but lacked level access, full-motion video (FMV) sequences, subtitles, language selection, and other improvements This is a full gameplay version featuring all items and npcs while it is largely bug-free, after nearly a year, there are still things to fix and improve. I?d like to thank Torti-the-Smurf for putting up with the numerous issues I encountered while porting the Linux version to fixed-point, as well as everyone who sent bug reports via email, and especially BSzili for bringing this incredible game to the 68k platform. If anyone finds bugs and there are bound to be some, please send me an email so I can work on fixing them. Also included is a demo of *Tomb Raider 2* using the OpenLara engine, though it still has months of development ahead before it becomes truly playable. The subtitles were all generated using google translate, so it?s best not to expect high quality. In-game audio and graphics configuration Adds stereo sound support for the Paula chip, 22 kHz audio and panning RTG modes at 320x200 (already present) and 640x400 (if supported by your card) and AGA, as well as 64, 32 and 16 color modes using 4, 5, or 6 bitplanes to improve frame rate Color quantizers for modes with fewer colors Support FMV with subtitles and others options in game 1.0.6b Added the latest items and bosses Improved the AI ??(it's much tougher now) Improved camera movement and vertex lighting Improved AHI support, plus other options I won't even list that have already been in this version for a while 1.0.5b Some bugs fixed, rendering and audio optimized and the trigger issue that prevented some NPCs from being activated has been resolved 1.0.4b Some audio errors have been corrected and several more languages ??have been added 1.0.3b Fixed a bug that prevented grabbing onto very high ledges Fix: Save and load. Added Multislot. Now it only allows saving onto a crystal 1.0.2b Fix: Added support for loading .phd levels from the MS-DOS versions of *Tomb Raider* and *Tomb Raider Gold* including the loading of the Gold version expansions, "Shadow of the Cat" and "Unfinished Business", and fixed numerous bugs that prevented the game from running normally 1.0.1b Fix: locked levers