Short: Cool and higly configurable Shangai game (v2.0) Author: HitMan Uploader: Maxime/TSF (max dsiaq1 ing univaq it) Type: game/think Version: 2.0 Architecture: m68k-amigaos /\ /\ / \ / \ ____________________ / \/ \ ____________________ \___________________\\ //___________________/ ___ \\\ /// _ /`'\ /> <_ _> \\\ /// /\/\ /\ /\/> </¯¯\> </ </ \\\ /// </\/\> </¯\> </\/ \\\ /// \\\/// \\// \/ .-------------. | HIT TILES 2 | | | | release 1.0 | | | |-------------| | 12/01/1996 | `-------------' COPYRIGHT © 1995 HIT MAN SHAREWARE 10 $ DEMO VERSION ! DISCLAIMER ¯¯¯¯¯¯¯¯¯¯ HIT TILES 2 has proven to be stable in everyday use. The author is not responsible for any loss of data, damages to software or hardware that may result directly or indirectly from the use of this program. The author reserves the right to make changes to the software or documentation without notice. HIT TILES 2 is SHAREWARE. Send me at least 10 $. HIT TILES 2 DEMO has the following limitations: Only 2 levels and doesn't save high-scores Luca Ciccotelli contrada Collesecco 37 66010 Tollo (CH) Italy WHAT IS THIS THING? ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ HIT TILES 2 is a game based on the wellknown oriental game called Shanghai. It consists of 15 levels, each one featuring a screen made up of 120 tiles placed in piles up to 4 high. In every screen there are 4 of each tile. The aim of the game is to remove all of the tiles from the screen. The main and only rule you have to keep in mind is this: You can only remove 2 equals tiles at a time ad both must have an empty place on either the left or the right hand side. KEYS IN GAME ¯¯¯¯¯¯¯¯¯¯¯¯ Left mouse button to select the tile Right mouse button to active help Both mouse buttons to deselect the tile P key to pause M key to enable or disable the game music Esc key or click on the top-left corner gadget to quit FEATURES ¯¯¯¯¯¯¯¯ 15 different levels Useful HELP mode for beginners Automatic check of a premature end-of-the-game (no more free tiles to remove) 32 colors screens 4 different modules Superb SFX Full game loaded at start on machines with 1Mb chip or more Hi-scores saving Possibility to load "new tiles-set" before to start IN FUTURE ¯¯¯¯¯¯¯¯¯ A complete and functional LEVEL EDITOR !!! Only AGA version !?! SWITCHES ¯¯¯¯¯¯¯¯ START Click here to play the game HELP ON/OFF Enable/disable use of the help-mode in the game. With HELP ON you will have 3 available help for each level but a lower bonus-score at the end of the game TIME ON/OFF Enable/disable the time-limit in the game. With TIME ON you will achieve higher scores ABOUT Some infos about the authors HIGH-SCORES Display the high-scores screen QUIT Guess what? SYSTEM REQUIREMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Any Amiga with at least 512K of CHIP and 512K of FAST and kickstart 1.2 or higher Asl.library (optional, only for kickstart 2.0 or higher) DiskFont.library IconX and Execute commands INSTALL TO A HARD DRIVE ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Double-click on the icon named "HDInstall" LIST OF FILES ¯¯¯¯¯¯¯¯¯¯¯¯¯ HIT TILES 2 must be distributed with all the following files: HighScore.HT2 HT2 (Main program) HitTiles2 HitTiles2.info ITT (Convert IFF pictures to tiles. See his DOC) IffToTiles IffToTiles.info HDI (HD installer) HDInstall HDInstall.info DOCS/ (Documents) HitTiles2.doc HitTiles2.doc.info IffToTiles.doc IffToTiles.doc.info GFX/ (Graphic) Fonts Pointer Title Title.pal MOD/ (Modules) HT2 HT2L1 HT2L2 HT2L3 PICS/ (Not necessary for the use of the game) Empty.pic (See IffToTiles.doc) HitTiles2Default.pic (See IffToTiles.doc) SFX/ (Sounds) S1 S2 S3 S4 TILES/ Default.tiles (Default tiles) Default.tiles.aut (Name of author) Default.tiles.pal (Palette of tiles) BUGS ¯¯¯¯ Don't try to use Asl.library with kickstart below 2.0 (remember, this fact is valid for all programs) I've tested it on: A500 OS 1.3 68000 7Mhz 512K of Chip + 512K of Fast A500 OS 1.3 68000 7Mhz 512K of Chip + 1.5Mb of Fast A500 OS 2.0 68000 7Mhz 512K of Chip + 1Mb of Fast A1200 OS 3.0 68020 14Mhz 2Mb of Chip A1200 OS 3.0 68020 28Mhz 2Mb of Chip + 4Mb of Fast A1200 OS 3.0 68030 50Mhz + 68882 50Mhz 2Mb of Chip + 4Mb of Fast HIT TILES' HISTORY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1.0 Date: ???? First version, into THE CHARTS PREFERENCES (TCP or VOTING TOOL) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Asl.library, DiskFont.library,IconX and Execute commands are (C) by Commodore therefore I am not allowed to spread this files in the HIT TILES package Thanks to: M.A.S.E./TSF, POSDNUOS/TSF, TEX/RAM JAM In future : AVOID AND CATCH, SECOND TO NONE (?) and other special things... Ciao ciao!