Short:        Cool and higly configurable Shangai game (v2.0)
Author:       HitMan
Uploader:     Maxime/TSF (max dsiaq1 ing univaq it)
Type:         game/think
Version:      2.0
Architecture: m68k-amigaos

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               </¯¯\> </   </     \\\    ///  </\/\> </¯\> </\/
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                               .-------------.
                               | HIT TILES 2 |
                               |             |
                               | release 1.0 |
                               |             |
                               |-------------|
                               |  12/01/1996 |
                               `-------------'

                          COPYRIGHT © 1995 HIT MAN

                                SHAREWARE 10 $

                                DEMO VERSION !



DISCLAIMER
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HIT TILES 2 has proven to be stable in everyday use. The author is not 
responsible for any loss of data, damages to software or hardware that may
result directly or indirectly from the use of this program. The author reserves
the right to make changes to the software or documentation without notice.
HIT TILES 2 is SHAREWARE. Send me at least 10 $. HIT TILES 2 DEMO has the
following limitations: Only 2 levels and doesn't save high-scores

Luca Ciccotelli
contrada Collesecco 37
66010 Tollo (CH)
Italy



WHAT IS THIS THING?
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HIT TILES 2 is a game based on the wellknown oriental game called Shanghai. It
consists of 15 levels, each one featuring a screen made up of 120 tiles placed
in piles up to 4 high. In every screen there are 4 of each tile. The aim of the
game is to remove all of the tiles from the screen. The main and only rule you
have to keep in mind is this: You can only remove 2 equals tiles at a time ad
both must have an empty place on either the left or the right hand side.



KEYS IN GAME
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Left mouse button to select the tile
Right mouse button to active help
Both mouse buttons to deselect the tile
P key to pause
M key to enable or disable the game music
Esc key or click on the top-left corner gadget to quit



FEATURES
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15 different levels
Useful HELP mode for beginners
Automatic check of a premature end-of-the-game (no more free tiles to remove)
32 colors screens
4 different modules
Superb SFX
Full game loaded at start on machines with 1Mb chip or more
Hi-scores saving
Possibility to load "new tiles-set" before to start



IN FUTURE
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A complete and functional LEVEL EDITOR !!!
Only AGA version !?!



SWITCHES
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START        Click here to play the game

HELP ON/OFF  Enable/disable use of the help-mode in the game. With HELP ON you
             will have 3 available help for each level but a lower bonus-score
             at the end of the game

TIME ON/OFF  Enable/disable the time-limit in the game. With TIME ON you will
             achieve higher scores

ABOUT        Some infos about the authors

HIGH-SCORES  Display the high-scores screen

QUIT         Guess what?




SYSTEM REQUIREMENTS
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    Any Amiga with at least 512K of CHIP and 512K of FAST and kickstart 1.2 or
    higher
    Asl.library (optional, only for kickstart 2.0 or higher)
    DiskFont.library
    IconX and Execute commands



INSTALL TO A HARD DRIVE
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    Double-click on the icon named "HDInstall"



LIST OF FILES
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    HIT TILES 2 must be distributed with all the following files:

    HighScore.HT2
    HT2                           (Main program)
    HitTiles2
    HitTiles2.info
    ITT                           (Convert IFF pictures to tiles. See his DOC)
    IffToTiles
    IffToTiles.info
    HDI                           (HD installer)
    HDInstall
    HDInstall.info
    DOCS/                         (Documents)                                           
        HitTiles2.doc
        HitTiles2.doc.info
        IffToTiles.doc
        IffToTiles.doc.info
    GFX/                          (Graphic)   
        Fonts
        Pointer
        Title
        Title.pal
    MOD/                          (Modules)
        HT2
        HT2L1
        HT2L2
        HT2L3
    PICS/                         (Not necessary for the use of the game)
        Empty.pic                 (See IffToTiles.doc)
        HitTiles2Default.pic      (See IffToTiles.doc)
    SFX/                          (Sounds)
        S1
        S2
        S3
        S4
    TILES/
        Default.tiles             (Default tiles)
        Default.tiles.aut         (Name of author)
        Default.tiles.pal         (Palette of tiles)



BUGS
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Don't try to use Asl.library with kickstart below 2.0 (remember, this fact is
valid for all programs)

I've tested it on:

    A500    OS 1.3   68000  7Mhz                 512K of Chip +  512K of Fast   
    A500    OS 1.3   68000  7Mhz                 512K of Chip + 1.5Mb of Fast
    A500    OS 2.0   68000  7Mhz                 512K of Chip +   1Mb of Fast
    A1200   OS 3.0   68020 14Mhz                  2Mb of Chip                     
    A1200   OS 3.0   68020 28Mhz                  2Mb of Chip +   4Mb of Fast
    A1200   OS 3.0   68030 50Mhz + 68882 50Mhz    2Mb of Chip +   4Mb of Fast



HIT TILES' HISTORY
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    1.0     Date: ????

            First version, into THE CHARTS PREFERENCES (TCP or VOTING TOOL)
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Asl.library, DiskFont.library,IconX and Execute commands are (C) by Commodore
therefore I am not allowed to spread this files in the HIT TILES package



Thanks to:

    M.A.S.E./TSF, POSDNUOS/TSF, TEX/RAM JAM



In future : AVOID AND CATCH, SECOND TO NONE (?) and other special things...


Ciao ciao!