ULONG ansiCode struct InputEvent * event struct KeyMap * km
FUNCTION
Translate a given ANSI character code to an InputEvent. The InputEvent pointed to by 'event' is initialized to match the 'ansiCode'. The translation is done using the keymap 'km'. If 'km' is NULL, the default system keymap is used.
INPUTS
ansiCode
the ANSI character code to be translated
event
the inputevent that will contain the translation
km
keymap used for the translation (if 'km' is NULL the system default keymap is used).
RESULT
TRUE if the translation was successful, otherwise FALSE.
EXAMPLE
SEE ALSO
cx_lib/ InvertString()
NOTES
BUGS
Only one-deep dead keys are handled, for instance <alt f>e. It doesn't look up the high key map (keycodes with scan codes greater than 0x40).