(C) 1998 AROS - The Amiga Research OS


NAME
#include <proto/graphics.h>

void Animate (anKey , rp)

LOCATION
In GfxBase at offset 27

SYNOPSIS
struct AnimOb ** anKey
struct RastPort * rp

FUNCTION
Animate every AnimOb in the list. In particular do the following: - update location and velocities - call AnimOb's special routine if supplied - for every component of the Anim ob do: - switch to new sequence if current sequence times out - call the special routine of the component if supplied - set the the coordinates of the VSprite of this sequence to whatever these routines cause

INPUT anKey = address of a pointer to the firts AnimOb in the list (same address that was passed to AddAnimOb!) rp = pointer to a valid RastPort structure

INPUTS
RESULT

EXAMPLE

SEE ALSO
AddAnimOb() graphics/rastport.h graphics/gels.h

NOTES

BUGS

INTERNALS

HISTORY