Animate every AnimOb in the list. In particular do the following: - update location and velocities - call AnimOb's special routine if supplied - for every component of the Anim ob do: - switch to new sequence if current sequence times out - call the special routine of the component if supplied - set the the coordinates of the VSprite of this sequence to whatever these routines cause
INPUT anKey = address of a pointer to the firts AnimOb in the list (same address that was passed to AddAnimOb!) rp = pointer to a valid RastPort structure