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I went through some old stuff in my NC.Gamez partition, and
found this interesting piece of unfinished game. I'm to busy
developing it (working on a Command&Conquer-clone), so I
decided to spread it out instead of letting it rotten!
Also included are some fast and EASY ways of coding 3d-
vector-graphics in Blitz. I can't see why everyone has to
make it so complicated when it's so extremely easy if you
just understand it!
/ Mopz (Marcus Johansson) of NC.Gamez.
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Contents of dev/basic/3DRace.lha PERMSSN UID GID PACKED SIZE RATIO CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 815 1782 45.7% -lh5- df42 Jul 16 1997 3DRace/3D_Stuff.bb2
[generic] 815 1781 45.8% -lh5- 561e Jul 16 1997 3DRace/3D_Stuff.bb2.bak
[generic] 120 1218 9.9% -lh5- 6af2 Jul 16 1997 3DRace/3D_Stuff.bb2.xtra
[generic] 1917 4178 45.9% -lh5- 93dd Nov 1 1996 3DRace/bak.pic
[generic] 409 828 49.4% -lh5- 6baf Nov 1 1996 3DRace/rbow.col
[generic] 645 1081 59.7% -lh5- 5aca Jul 16 1997 3DRace/ReadMeFirst.TXT
[generic] 4371 28752 15.2% -lh5- f6f0 Nov 6 1996 3DRace/test.shp
[generic] 2232 5832 38.3% -lh5- e704 Jul 16 1997 3DRace/UDRoadPolyn8pcs.bb2
[generic] 2106 5630 37.4% -lh5- 8768 Jul 16 1997 3DRace/UDRoadPolyn8pcs.bb2.bak
[generic] 118 1218 9.7% -lh5- f70c Jul 16 1997 3DRace/UDRoadPolyn8pcs.bb2.xtra
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 10 files 13548 52300 25.9% Jul 20 1997
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