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game/actio/BOFH.lha

Mirror:Random
Showing:m68k-amigaosgeneric
No screenshot available
Short:An action/shooting game.
Author:Cover bit ops.
Uploader:drHirudo Amigascne org (Ventzislav Tzvetkov)
Type:game/actio
Version:1.52
Architecture:ppc-amigaos >= 4.0.0
Date:2006-03-01
Download:http://aminet.net/game/actio/BOFH.lha - View contents
Readme:http://aminet.net/game/actio/BOFH.readme
Downloads:244
                           -------------------------
                                   B O F H :
                           Servers Under Siege V1.52
                           -------------------------
                                An action game


                LICENSE/DISCLAIMER:

                See LICENSE.TXT. If you come across earlier versions
                of BOFH consider them now being under the same
                license too.


                HOW TO RUN:

                Simply click on the BOFH icon. It is an AmigaOS4 program
                that will run on AmigaOne SE/XE/Micro. In theory it runs
                on classic Amigas but at least a fast PPC processor is
                required for reasonably smooth gameplay.

                BOFH requires about 5MB of memory to run.

                To save high scores & screenmode configuration,
                BOFH needs to be able to create files called
                BOFH.HSC & BOFH.CFG in the directory from where
                it was run.


                THE STORY:

                A group of insane activists called the "Internet
                Salvation Force" has invaded a school, taking
                all servers and workstations as hostages. They
                don't care of human hostages so all the personnel
                have been told to leave. As the BOFH, you arrive
                late at work, and find the building unusually
                quiet...


                THE MISSION:

                Enraged that the computers have been taken away
                from your command, you decide to fight the
                activists alone. Your goal is to reclaim the
                server room at the sixth floor, but first you
                must defuse the bombs the activists have placed
                at network closets around the building. Search
                the activists you have killed for extra weapons,
                first aid kits and bomb defusing instructions.
                Also seek useful tools from the building.


                HOW TO PLAY:

                You see your BOFH, and the surroundings from an
                overhead view. Use cursor keys or mouse movement
                to move forwards/backwards and to turn left/right.

                Press ALT + CURSOR LEFT/RIGHT or END/PAGEDOWN to
                move sideways (strafe).
                Press SHIFT +  CURSOR UP/DOWN to move slowly.
                Press SPACE or LEFT MOUSE BUTTON to attack.
                Press ENTER or RIGHT MOUSE BUTTON to change weapon.

                Other keys:
                P         - Pause game
                ESC       - Quit game
                S         - Sight line on/off
                M         - Music on/off
                V         - View bomb defusing instructions
                R,G,B,Y   - Cut Red, Green, Blue, Yellow wire
                            (when at a closet that contains a bomb)
                0-5       - Select floor to go to (when at a lift)
                F1-F10    - Select weapon directly:
                            F1 = Fists
                            F2 = CAT-5 Whip
                            F3 = Drill
                            F4 = Pistol
                            F5 = Shotgun
                            F6 = Uzi
                            F7 = Grenade
                            F8 = Bazooka
                            F9 = Crossbow
                            F10 = Scanner
                F11       - Toggle between Waveout & Directsound sound
                            output (default is Waveout)
                F12       - Toggle screenmode between 320x200,
                            640x400 scanlines and 640x400 doublesize
                ALT-ENTER - Toggle between fullscreen and windowed mode


                STATUS:

                The status line at the bottom of screen shows your
                score, health, time until the bombs explode, number
                of bombs/activists/computers remaining, and your
                current weapon and ammunition left.


                DEFEAT/VICTORY:

                The game is lost if your BOFH dies, or if the bombs
                explode. You have won if all bombs have been defused,
                the leaders hiding in the server room have been
                defeated and you're still alive.


                HINTS:

                * Technicians (with a distinctive uniform) carry the
                  bomb defusing instructions. As they see you they
                  try to run away - it might be hard to find them
                  again if you let them go!

                * Try to sneak up on an enemy from behind.

                * Conserve ammunition by punching or whipping unarmed
                  activists. Silent methods of attack will not attract
                  enemies as much as gunfire & explosions.

                * The crossbow is at its best when enemies haven't
                  noticed you yet.

                * Use grenades & bazooka with caution: they can cause
                  much damage, also to you!

                * The scanner (if you find it) will show nearby
                  activists (RED color), computers (GREEN color)
                  and collectable items (YELLOW colors). You can
                  not use any weapons while using it, and its battery
                  will deplete quickly when used.

                * If an enemy drops a first aid kit and you're already
                  at full health, try to remember the place - you'll
                  need it later... Same goes for ammunition (there's
                  a certain maximum of bullets you can carry.)

                * Every time you go up/down stairs reduces time by
                  10 seconds. So try to plan your route with minimal
                  floor changes, or use lifts.

                * Be prepared when you enter the server room - the
                  leaders might have powerful weaponry.

                * If you win, bonus is awarded for survived computers.
                  Servers are considered valuable, so try to persuade
                  the leaders to exit the server room and combat them
                  outside.

                * If you defuse a bomb without instructions (by
                  guessing) you receive a large bonus. However, this
                  is not recommended...


                CREDITS:

                Main Design & Programming:
                Lasse ��rni (Cadaver)

                Additional Design & Programming
                Kalle Niemitalo
                Olli Niemitalo (Yehar)

                Graphics
                Lasse ��rni
                Olli Niemitalo

                Voices, Gun, Fist, Whip & Explosion Sounds
                Lasse ��rni

                Drill, Shell, Shotgun Loading & Ricochet Sounds
                Olli Niemitalo

                Music
                Olli Niemitalo
                Tuomas M�kel� (Kuunvarjo)


                VERSION HISTORY:

                V1.0

                * Original, not released

                V1.01

                * Walls with floor number block vision like
                  normal walls
                * Computers made weaker
                * Computers spawn more chunks when exploding
                * When bombs explode, distant explosions don't
                  cloud the nearby explosions
                * Some messages added
                * Game over text removed
                * Small bug in background graphics removed

                V1.02

                * Group name changed to more religious :-)

                V1.1

                * More underground locations
                * More possible enemy locations
                * Difficulty levels adjusted: more activists now
                  but shotgun-men are weaker, medikits more probable
                  (and equally probable on all difficulty levels)
                * Direct selection of weapons with function keys
                * Lifts added
                * Activists use stairs too
                * Both lift & stair-movement reduce time in a
                  "fast-forward" mode
                * End-text changed a bit
                * Bonus for remaining servers (when you have won)
                  is greater now
                * Bullet movement debugged
                * Shell movement improved
                * Grenades added
                * Bazookas added
                * Interpolated fire-effect in the title screen :-)
                * Added a splash screen to the beginning

                V1.2

                * Only the necessary number of actors are gone
                  thru in the routines
                * All datafiles are now separate, in their own
                  subdirectory
                * Closet & bomb defusing instructions use now
                  fonts instead of text strings inside sprites
                * Drill is more powerful
                * Whip is a bit weaker
                * Changed the door closing sound
                * Enemies getting alerted rewritten: now different
                  sounds (gunfire, grunts, speech) alert enemies
                  from different distances
                * The threshold distance where enemies' move routines
                  are still processed is increased
                * Enemies will give up and go back patrolling if they
                  haven't seen the BOFH for a while
                * Fist-man bug of standing with arm extended fixed
                  (attack animation got stuck)
                * Added a new weapon: crossbow
                * Added a new enemy: the crossbow-wielding sadist
                * Added a scanner, which shows nearby terrorists,
                  computers and collectable items.
                * Also other random weapons (besides the bazookas)
                  and medikits can now be found from storage rooms
                  (however, all of them aren't in use in the
                  original mission)
                * Very slight background graphics changes
                * Mission files from which almost every parameter
                  can be adjusted.
                * A level editor to create mission files and
                  edit the map

                V1.2W

                * Ported the game to Windows
                * C64-music at the end replaced by hiscore music

                V1.3W

                * Corrected a bug in the JUDAS library graphics
                  functions which caused memory corruption
                * Loading & saving more user-friendly in the editor

                V1.4W

                * Ported to BME (Blasphemous Multimedia Engine,
                  replaces JUDAS library)
                * Fullscreen & windowed output
                * Scanline & doublesize mode available
                * Configuration file saves screen mode & sight-line
                  on/off preference
                * Hiscore music continues playing until new game is
                  started
                * Editor instructions back after being forgotten for
                  for some time...

                V1.5

                * Now with BSD license
                * Ported to the SDL-using version of BME
                * Weapon damage like in C64 version

                V1.51
                * Ported to AmigaOS4.

                V1.52
                * Recompiled with -newlib switch and latest AmigaSDL.






Contents of game/actio/BOFH.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic]                13952   21206  65.8% -lh5- 551b Apr  5  2000 BOFH/data/taunt2.smp
[generic]                21203   30931  68.5% -lh5- a2d9 Apr  5  2000 BOFH/data/taunt3.smp
[generic]                28833   35859  80.4% -lh5- 472a Apr  5  2000 BOFH/data/taunt4.smp
[generic]                25225   35532  71.0% -lh5- d8a8 Apr  5  2000 BOFH/data/taunt5.smp
[generic]                17341   28111  61.7% -lh5- b1d6 Apr  5  2000 BOFH/data/taunt6.smp
[generic]                 3390   12034  28.2% -lh5- bd1f Apr 26  2003 BOFH/data/tech.spr
[generic]                 2821   11142  25.3% -lh5- e1d4 Apr 26  2003 BOFH/data/title.spr
[generic]                 7666   11016  69.6% -lh5- c6ae Mar 28  2000 BOFH/data/uzi.smp
[generic]                 2525   10079  25.1% -lh5- d1b9 Apr 26  2003 BOFH/data/uziman.spr
[generic]                 2588    6999  37.0% -lh5- abd4 Apr 26  2003 BOFH/data/weapon.spr
[generic]                 4306    6194  69.5% -lh5- 715c Apr  7  2000 BOFH/data/shell1.smp
[generic]                 5113   11488  44.5% -lh5- ff3f Apr  7  2000 BOFH/data/shell2.smp
[generic]                26680   42999  62.0% -lh5- acb1 Aug 20  1997 BOFH/data/shining.xm
[generic]                 2507   10228  24.5% -lh5- bcc9 Apr 26  2003 BOFH/data/shotgman.spr
[generic]                16315   25889  63.0% -lh5- ccbe Mar 28  2000 BOFH/data/shotgun.smp
[generic]                  777    4022  19.3% -lh5- 455a Apr 26  2003 BOFH/data/smallfnt.spr
[generic]                  582     768  75.8% -lh5- 86de Apr 26  2003 BOFH/data/splash.pal
[generic]                28580   64000  44.7% -lh5- 997b Apr 26  2003 BOFH/data/splash.raw
[generic]                 2079    4907  42.4% -lh5- 9d03 Mar 28  2000 BOFH/data/swish.smp
[generic]                14004   18565  75.4% -lh5- adfb Apr  5  2000 BOFH/data/taunt1.smp
[generic]                15896   22484  70.7% -lh5- 97a2 Apr 21  2000 BOFH/data/liftstop.smp
[generic]                20073   24853  80.8% -lh5- 5ebe Dec  5  1990 BOFH/data/liftstrt.smp
[generic]                 3410   11396  29.9% -lh5- eebe Apr 26  2003 BOFH/data/machine.spr
[generic]                 8247   11210  73.6% -lh5- 634f Mar 28  2000 BOFH/data/pistol.smp
[generic]                 4645   16228  28.6% -lh5- 54c6 Apr 26  2003 BOFH/data/player.spr
[generic]                10551   17075  61.8% -lh5- 242f Apr  8  2000 BOFH/data/ricoch1.smp
[generic]                 9916   16721  59.3% -lh5- e0c2 Apr  8  2000 BOFH/data/ricoch2.smp
[generic]                 3403   12034  28.3% -lh5- ea5a Apr 26  2003 BOFH/data/sadist.spr
[generic]               153421  283820  54.1% -lh5- 435a Mar 28  2000 BOFH/data/sdriver.xm
[generic]                10676   13631  78.3% -lh5- 9718 Apr  7  2000 BOFH/data/gunload.smp
[generic]                 2811    9881  28.4% -lh5- 0615 Apr 26  2003 BOFH/data/gunman.spr
[generic]                 3080    4040  76.2% -lh5- 506d Apr  5  2000 BOFH/data/hit1.smp
[generic]                 4267    5324  80.1% -lh5- d351 Apr  5  2000 BOFH/data/hit2.smp
[generic]                 4410    5518  79.9% -lh5- 25ca Apr  5  2000 BOFH/data/hit3.smp
[generic]                 3863    5168  74.7% -lh5- 10b9 Apr  5  2000 BOFH/data/hit4.smp
[generic]                 3681    5047  72.9% -lh5- 3b22 Apr  5  2000 BOFH/data/hit5.smp
[generic]                 4309    5154  83.6% -lh5- 3ff5 Apr  5  2000 BOFH/data/hit6.smp
[generic]                 5024   10465  48.0% -lh5- 8c3b Mar 31  2000 BOFH/data/klonk.smp
[generic]                 2428   10079  24.1% -lh5- 144a Apr 26  2003 BOFH/data/leader.spr
[generic]                 8545   12547  68.1% -lh5- 36ba Apr  5  2000 BOFH/data/die2.smp
[generic]                15825   20114  78.7% -lh5- 8968 Apr  5  2000 BOFH/data/die3.smp
[generic]                  702    3412  20.6% -lh5- a876 Apr 26  2003 BOFH/data/editor.spr
[generic]                33371   69544  48.0% -lh5- 4d7b Mar 29  2000 BOFH/data/explode.smp
[generic]                 2708   10318  26.2% -lh5- 5761 Mar 30  2000 BOFH/data/fist1.smp
[generic]                 3022   11402  26.5% -lh5- b4ab Mar 30  2000 BOFH/data/fist2.smp
[generic]                 2859    9663  29.6% -lh5- 249c Mar 30  2000 BOFH/data/fist3.smp
[generic]                 3457    8916  38.8% -lh5- 36c7 Mar 30  2000 BOFH/data/fist4.smp
[generic]                 3389   12034  28.2% -lh5- 4690 Apr 26  2003 BOFH/data/fistman.spr
[generic]                11810   26318  44.9% -lh5- da80 Apr 18  2000 BOFH/data/glass.smp
[generic]                17565   30736  57.1% -lh5- 28c4 Apr  6  2000 BOFH/data/bder-off.smp
[generic]                22559   28810  78.3% -lh5- 0cdb Apr  6  2000 BOFH/data/bder-on.smp
[generic]                 8620   10953  78.7% -lh5- 07e6 Apr  6  2000 BOFH/data/bder-run.smp
[generic]                 1882   10911  17.2% -lh5- 30dc Apr 26  2003 BOFH/data/bigfnt.spr
[generic]                  585    2633  22.2% -lh5- d741 Apr 26  2003 BOFH/data/blackfnt.spr
[generic]                  361     768  47.0% -lh5- 6cc5 Apr 26  2003 BOFH/data/bofh.pal
[generic]                 2103   24598   8.5% -lh5- 4190 Apr 26  2003 BOFH/data/closet.spr
[generic]                 7134   12476  57.2% -lh5- adb4 Jul  1  2000 BOFH/data/crossbow.smp
[generic]                 9507   13957  68.1% -lh5- 4dae Apr  5  2000 BOFH/data/die1.smp
[generic]                 6683   16782  39.8% -lh5- 42a9 Jul  1  2000 BOFH/data/arrowhit.smp
[generic]                 3358    9389  35.8% -lh5- 5612 Jun 29  2000 BOFH/data/bazload.smp
[generic]                35899   56330  63.7% -lh5- f943 Jun 29  2000 BOFH/data/bazooka1.smp
[generic]                19601   20204  97.0% -lh5- 23b9 Apr  6  2000 BOFH/data/bder-hit.smp
[generic]                 5107   16038  31.8% -lh5- 90e0 Jul  5  2000 BOFH/missions/original.mis
[generic]                31999  172654  18.5% -lh5- ef93 Apr 26  2003 BOFH/missions/test.blk
[generic]                  874   16000   5.5% -lh5- 166a Jul  5  2000 BOFH/missions/test.inf
[generic]                  165    4874   3.4% -lh5- aa0c Jul  5  2000 BOFH/missions/test.map
[generic]                  335    1408  23.8% -lh5- 27c7 Jul  5  2000 BOFH/missions/test.mis
[generic]                31999  172654  18.5% -lh5- ef93 Apr 26  2003 BOFH/missions/original.blk
[generic]                  874   16000   5.5% -lh5- 166a Jul  5  2000 BOFH/missions/original.inf
[generic]                18661 1040074   1.8% -lh5- 03d5 Jul  5  2000 BOFH/missions/original.map
[generic]                16912  108735  15.6% -lh5- 3f44 Apr 26  2003 BOFH/src/actor.c
[generic]                 3314   14434  23.0% -lh5- 407e Jun 30  2000 BOFH/src/bigfnt.lbm
[generic]                 1308    7518  17.4% -lh5- 75f9 Jul  1  2000 BOFH/src/blackfnt.lbm
[generic]                  121     315  38.4% -lh5- f7e9 Aug 20  2002 BOFH/src/bme.h
[generic]                 4616   30608  15.1% -lh5- 52f7 Oct  4  2004 BOFH/src/bmeconv.c
[generic]                  869    2292  37.9% -lh5- 52b6 Oct  4  2004 BOFH/src/bmeplay.c
[generic]                  261     437  59.7% -lh5- 753c Aug 17  2002 BOFH/src/bme_cfg.h
[generic]                  211     418  50.5% -lh5- f342 Jul 30  2001 BOFH/src/bme_err.h
[generic]                 4230   27501  15.4% -lh5- b7c8 Oct 30  2004 BOFH/src/bme_gfx.c
[generic]                  475    1563  30.4% -lh5- f7ab Jun 21  2003 BOFH/src/bme_gfx.h
[generic]                 1741    8331  20.9% -lh5- 8a35 Oct  4  2004 BOFH/src/bme_io.c
[generic]                  192     459  41.8% -lh5- 893a Aug 20  2002 BOFH/src/bme_io.h
[generic]                  409    1068  38.3% -lh5- 95ba Oct  4  2004 BOFH/src/bme_joy.c
[generic]                   92     120  76.7% -lh5- d364 Aug 17  2002 BOFH/src/bme_joy.h
[generic]                 1131    3993  28.3% -lh5- afb6 Oct  4  2004 BOFH/src/bme_kbd.c
[generic]                  131     261  50.2% -lh5- 1f3f Aug 19  2002 BOFH/src/bme_kbd.h
[generic]                 1388    5717  24.3% -lh5- 691a Oct  4  2004 BOFH/src/bme_main.h
[generic]                 1583    7571  20.9% -lh5- bfe2 Oct  4  2004 BOFH/src/bme_map.c
[generic]                  298     819  36.4% -lh5- 547c Jul 31  2001 BOFH/src/bme_map.h
[generic]                 6323   33169  19.1% -lh5- 805f Oct  4  2004 BOFH/src/bme_mod.c
[generic]                  344    1048  32.8% -lh5- e044 Oct  4  2004 BOFH/src/bme_mou.c
[generic]                  112     190  58.9% -lh5- 53be Jun 21  2003 BOFH/src/bme_mou.h
[generic]                  482    1299  37.1% -lh5- 576f Oct  4  2004 BOFH/src/bme_raw.c
[generic]                 7613   43999  17.3% -lh5- 970a Oct  4  2004 BOFH/src/bme_s3m.c
[generic]                  902    3471  26.0% -lh5- 089a Oct  4  2004 BOFH/src/bme_smp.c
[generic]                 2530   17223  14.7% -lh5- 7a6b Oct  4  2004 BOFH/src/bme_snd.c
[generic]                  533    2019  26.4% -lh5- 43cb Aug 19  2002 BOFH/src/bme_snd.h
[generic]                 1312    5682  23.1% -lh5- abd4 Oct  4  2004 BOFH/src/bme_tbl.c
[generic]                  118     220  53.6% -lh5- 6d35 Jun  2  2001 BOFH/src/bme_tbl.h
[generic]                  503    3133  16.1% -lh5- 04b6 Oct  4  2004 BOFH/src/bme_txt.c
[generic]                  154     432  35.6% -lh5- 6c4d Sep 17  2001 BOFH/src/bme_txt.h
[generic]                 1319    6301  20.9% -lh5- d1e1 Oct  4  2004 BOFH/src/bme_wav.c
[generic]                 1681    6231  27.0% -lh5- 6dca Oct  4  2004 BOFH/src/bme_win.c
[generic]                  317     826  38.4% -lh5- 894b Jun 21  2003 BOFH/src/bme_win.h
[generic]                14201   74155  19.2% -lh5- 7e84 Oct  4  2004 BOFH/src/bme_xm.c
[generic]                14303   61715  23.2% -lh5- 5574 Oct 30  2004 BOFH/src/bofh.c
[generic]                 3730   13025  28.6% -lh5- 84dd Apr 26  2003 BOFH/src/bofh.h
[generic]                39307  106462  36.9% -lh5- 4479 Jul  5  2000 BOFH/src/bofhblk.lbm
[generic]                16909   94083  18.0% -lh5- f08f Oct 30  2004 BOFH/src/bofhedit.c
[generic]                 2309    8031  28.8% -lh5- 7f9f Apr 26  2003 BOFH/src/bomb.c
[generic]                  734    1707  43.0% -lh5- 5745 Jul  9  2003 BOFH/src/cfgfile.c
[generic]                  110     137  80.3% -lh5- fd81 Jul  9  2003 BOFH/src/cfgfile.h
[generic]                 3836   19708  19.5% -lh5- 4513 Jun 30  2000 BOFH/src/closet.lbm
[generic]                  390     959  40.7% -lh5- cedf Oct  4  2004 BOFH/src/dat2inc.c
[generic]                 1428    4496  31.8% -lh5- f000 Oct  4  2004 BOFH/src/datafile.c
[generic]                 1428    5960  24.0% -lh5- e5d9 Jul  4  2000 BOFH/src/editor.lbm
[generic]                  160     604  26.5% -lh5- 25ba Oct  4  2004 BOFH/src/editor.spr
[generic]                  287    1223  23.5% -lh5- b4dd Aug 18  2002 BOFH/src/endian.c
[generic]                   91     294  31.0% -lh5- 9cac Aug 18  2002 BOFH/src/endian.h
[generic]                 3740   42455   8.8% -lh5- f722 Jul 24  2001 BOFH/src/enemy.c
[generic]                  567    1913  29.6% -lh5- 8e43 Sep 18  2000 BOFH/src/extern.h
[generic]                 6258   20406  30.7% -lh5- ab29 Apr  2  2000 BOFH/src/fistman.lbm
[generic]                 1330    6880  19.3% -lh5- dbdc Jun 22  2001 BOFH/src/fonts.lbm
[generic]                  785    3965  19.8% -lh5- 7633 Oct  4  2004 BOFH/src/fonts.spr
[generic]                 5417   17118  31.6% -lh5- 08ac Apr  2  2000 BOFH/src/gunman.lbm
[generic]                 2788   10709  26.0% -lh5- f662 Oct  4  2004 BOFH/src/infedit.c
[generic]                 3323   15645  21.2% -lh5- d877 Oct 30  2004 BOFH/src/init.c
[generic]                  244    1161  21.0% -lh5- cb90 Jul 24  2001 BOFH/src/invert.bat
[generic]                 7981   25246  31.6% -lh5- 5045 Apr  9  2000 BOFH/src/leader.lbm
[generic]                 6551   19244  34.0% -lh5- ca32 Jul  1  2000 BOFH/src/machine.lbm
[generic]                  442    1578  28.0% -lh5- d464 Jul 10  2003 BOFH/src/makefile.win
[generic]                 2144   28668   7.5% -lh5- 0858 Oct  4  2004 BOFH/src/mapdata.c
[generic]                 5817   26987  21.6% -lh5- a300 Oct  4  2004 BOFH/src/mapedit.c
[generic]                   14      53  26.4% -lh5- db9d Jan 26  2003 BOFH/src/mapedit.cfg
[generic]                  972    4619  21.0% -lh5- 2ec6 Oct  4  2004 BOFH/src/mapedit.dat
[generic]                   21      21 100.0% -lh0- 3af8 Aug 20  2002 BOFH/src/mapedit.seq
[generic]                 7835   23642  33.1% -lh5- d1d5 Jul  1  2000 BOFH/src/player.lbm
[generic]                 6284   20406  30.8% -lh5- 0cf3 Jun 30  2000 BOFH/src/sadist.lbm
[generic]                  281     944  29.8% -lh5- bfc0 Jul  1  2000 BOFH/src/samples.h
[generic]                 8562   25562  33.5% -lh5- b44e Apr  2  2000 BOFH/src/shotgman.lbm
[generic]                 2225    8949  24.9% -lh5- f4f4 Apr  6  2000 BOFH/src/sincos.c
[generic]                  837    1561  53.6% -lh5- 2411 Apr 26  2003 BOFH/license.txt
[generic]                  265     438  60.5% -lh5- a2a7 May  6  2003 BOFH/readme_SDL.txt
[generic]                  293     932  31.4% -lh5- e52b Feb 27 21:46 BOFH/src/makefile
[generic]                   47      61  77.0% -lh5- a4be Apr  6  2000 BOFH/src/sincos.h
[generic]                 2522   13114  19.2% -lh5- 03a3 Jul  5  2000 BOFH/src/smallfnt.lbm
[generic]                36106   52882  68.3% -lh5- 2707 Sep 18  2000 BOFH/src/splash.lbm
[generic]                11217   27990  40.1% -lh5- e4ab Apr  3  2000 BOFH/src/tech.lbm
[generic]                 4130   11716  35.3% -lh5- 06e4 Jun 30  2000 BOFH/src/title.lbm
[generic]                 5201   17824  29.2% -lh5- a2c5 Apr  2  2000 BOFH/src/uziman.lbm
[generic]                 1117    3457  32.3% -lh5- ddcc Jun 21  2003 BOFH/src/versions
[generic]                 4185   12800  32.7% -lh5- c177 Jul 24  2001 BOFH/src/weapon.lbm
[generic]                 1310    1655  79.2% -lh5- 0413 Apr 27  2005 BOFH.info
[generic]               241679  552672  43.7% -lh5- 37ed Feb 27 21:45 BOFH/bofh
[generic]                   13      16  81.2% -lh5- 60e5 Feb  5 07:59 BOFH/bofh.cfg
[generic]                  113     240  47.1% -lh5- 54e1 Feb  5 07:59 BOFH/bofh.hsc
[generic]                13039   18591  70.1% -lh5- 51c6 Apr 24  2005 BOFH/BOFH.info
[generic]                 4079   11685  34.9% -lh5- 8ac1 Feb 27 21:54 BOFH/bofh.Readme
[generic]                 1981    2431  81.5% -lh5- 2959 Apr 24  2005 BOFH/bofh.Readme.info
[generic]               188102  450560  41.7% -lh5- dcba Feb 27 21:45 BOFH/bofhedit.exe
[generic]                  702    1316  53.3% -lh5- dab2 Apr 24  2005 BOFH/bofhedit.txt
[generic]                13450   36024  37.3% -lh5- a799 Apr 24  2005 BOFH/readme.txt
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total       162 files 1578874 5008712  31.5%            Mar  1 15:27

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