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game/shoot/bsps.lha

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Short:Blake Stone Planet Strike
Author:JAM, bibendovsky, port by Szilard Biro
Uploader:col lawrence gmail com (Szilard Biro)
Type:game/shoot
Version:1.3
Requires:68030+ AGA, 4MB Fast, AHI 4
Architecture:m68k-amigaos >= 3.1.0
Kurz:Blake Stone Planet Strike
Date:2018-08-01
Download:http://aminet.net/game/shoot/bsps.lha - View contents
Readme:http://aminet.net/game/shoot/bsps.readme
Downloads:963
It's the 22nd century: Galactic travel is commonplace, peace is at hand, and the
future looks bright - until Goldfire's plan to unleash an army of military
mutants shocks the galaxy. Dr. Goldfire, a brilliant bio-scientist whose morbid
research led to incredible genetic improvements in humanoids and aliens, has
gone power crazy.

And only the galaxy's best agent, Blake Stone, has a chance to infiltrate
Goldfire's secret fortress on a remote planet, and end the evil before it's too
late. Up against absurd odds, and the most hideous genetic creatures and armed
personnel ever amassed, it's up to you to help Blake in his most dangerous
mission ever, classified: Planet Strike!

Requirements:

- AGA Amiga with a 68030 CPU (40+ MHz recommended)
- 4 MB Fast RAM (2 MB w/o music)
- AHI (v4.18 recommended)
- Blake Stone Planet Strike registered

The game will use the Music Unit for sound playback, make sure it's properly
configured in the AHI prefs. RTG is supported, the game will bring up a screen
mode requester at startup.

The game is still available to purchase:
https://3drealms.com/catalog/planet-strike_21

Installation:

Copy all the *.VSI files except CONFIG.VSI into the drawer. The game needs the
1.00R or 1.01R registered version. Shareware is NOT supported.
On the first startup the game will pre-render AdLib sounds and music. This can
take a while depending on the machine speed. To restart the process, delete the
"adlib" drawer. You can also run the convert-sounds tool manually to convert
missing sounds individually if needed.

Changelog:

1.3
---
- fixed the slowdown during the palette shift effects

1.2
---
- added a missing screen update to the fizzle fade effect
- slightly reduced the memory usage
- performance improvements

1.1
---
- re-enabled the optimized C2P routines for native screens

1.0
---
- initial release

The source code is available on Bitbucket:
https://bitbucket.org/BSzili/bstone-amiga

The Amiga port is mainly based on NY00123's excellent gamesrc-ver-recreation,
with some bits and pieces from refkeen and Boris Bendovsky's bstone port:
https://bitbucket.org/NY00123/gamesrc-ver-recreation
https://github.com/bibendovsky/bstone
https://github.com/NY00123/refkeen


Contents of game/shoot/bsps.lha
PERMISSION  UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP     NAME
---------- ----------- ------- ------- ------ ---------- ------------ ----------
[unknown]                 2876    4064  70.8% -lh5- 7c41 May  2  2017 ps/bstone.info
[unknown]                38732   71676  54.0% -lh5- b914 May  6  2017 ps/convert-sounds
[unknown]                  389     576  67.5% -lh5- 3b05 May 27  2017 ps.info
[unknown]                  673     964  69.8% -lh5- 2ea9 May 27  2017 ps/bsps.readme.info
[unknown]               158012  297176  53.2% -lh5- 6487 Aug  1 09:55 ps/bstone
[unknown]                 1342    2523  53.2% -lh5- 74bf Aug  1 10:02 ps/bsps.readme
---------- ----------- ------- ------- ------ ---------- ------------ ----------
 Total         6 files  202024  376979  53.6%            Aug  1 21:27

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