Amotrix V1.1. Date: 30-Mar-97.
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Quick Note
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This game was originally written around 1992. I just recompiled it using my
AMCAF Extension and changed some music and sound routines and a few other
things. There are still the same old bugs in it like in 1992, but now it
works on every Amiga. I also added the possibility of using any ProTracker
module as ingame music.
The Game
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This is another Tetris variation with some more ideas. First there is a new
object: a drop which fills five free fields in the playfield using a
special algorithm.
Then there is an energy bar, which you can increase by pulling the stick
down and decrement by pressing the joystick up. What does this mean? If you
press your joystick down, the falling speed of the object will is increased
and fill the energy bar. If you have enough energy left, you can stop the
object by pushing the joy up. This can be very useful in higher levels.
Finally, if you get a line in the two player mode the opponent loses a
field (wicked, isn't it?).
In the main menu you can choose from three different sets of objects by
simply pressing a key from 1 to 3. The first on is the normal and easiest
set. The second I think is the most difficult one. The third set is just
medium, not too hard.
History
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V1.1 (30-Mar-97): Recompiled using the AMCAF Extension.
Changed sfx & music routines.
Misc changes.
V1.0 (01-Aug-92): First release (I suppose).
Contact address
~~~~~~~~~~~~~~~
Any mail, comments or donations welcome:
Chris Hodges Account: 359 68 63
Kennedystr. 8 BLZ : 700 530 70
D-82178 Puchheim Bank : Sparkasse Fürstenfeldbruck
Germany
Tel.: +49-89/8005856
Email: platon@cum.de WWW: http://www.cum.de/user/platon/
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