Here's some techno-trivia about the image: Each of the 256 balloons
in this image consist of roughly 2500 polygons, making the total number
of polygons for the scene roughly .65 million. Since the models are
procedural, it was possible to render this many polygons on my 5 MEG
A3000. Some of the same procedural code is used in both the individual
balloons and in their placement within the scene, so in a way it really is
"recursive". The image was generated using Racer 0.55, an in-house
amiga & unix raytracer, and the balloon was modelled by hand. The rendering
time on a 25MHZ/68882 A3000 was approximately 14 hours.
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