Short: port of arcade action platformer (demo) Author: Locomalito, Gryzor87, Mainake Project Uploader: Mainake Project Type: game/actio Version: Demo Requires: AGA chipset, Motorola 68020, 2 MB Chip RAM, 2 MB Fast RAM Architecture: m68k-amigaos Distribution: Aminet, itch.io Maldita Castilla is a classic arcade action platformer created by Locomalito, with music and sound by Gryzor87. Originally released for PC in 2012, the game is heavily inspired by classic arcade games, medieval legends, Spanish folklore and the dark atmosphere of old-school fantasy adventures. This project is an Amiga port of the original PC version, developed by Mainake Project using Scorpion Engine. THE STORY A young witch mourns the death of her beloved. An ancient demon hears her sorrow and offers her a way to bring him back. Deceived by the demon, she turns her tears into a magic key. The key allows the demons to open the gates of Hell and unleash their forces upon the Kingdom of Castile. King Alfonso VI of Leon summons his bravest knights to face the evil that has invaded the kingdom. You are Don Ramiro, one of the king's loyal knights. Your quest will take you across the cursed lands of Tolomera, where demons, monsters and other creatures inspired by Spanish medieval legends await you. Fight your way through the darkness, discover the secrets behind the curse and put an end to the evil that threatens Castile. For God and Castile! ABOUT THE DEMO This is a development demo of the Commodore Amiga port of the original PC version of Maldita Castilla. The demo includes the first three stages of the game: - Level 1-1 - Level 1-2 - Level 1-3 The project is being developed by Mainake Project with the goal of bringing the original Maldita Castilla experience to Amiga hardware while preserving its gameplay, atmosphere and visual style. This work-in-progress demo is being distributed through Aminet and itch.io. As development is still ongoing, some features may be unfinished, and the final game may differ from this demo. MAIN FEATURES - Port of the original 2012 PC version - Classic arcade action and platform gameplay - Play as Don Ramiro - Medieval fantasy and Spanish folklore setting - AGA graphics - Scorpion Engine development - Three playable stages in this demo - Amiga joystick support - Second joystick button supported - Jumping can also be performed by pressing UP - Adapted soundtrack for Amiga hardware - Developed by Amiga fans for the Amiga community SYSTEM REQUIREMENTS - Commodore Amiga with AGA chipset - Motorola 68020 CPU - 2 MB Chip RAM - 2 MB Fast RAM CONTROLS Joystick: - Left / Right : Move - Up : Jump - Fire Button : Attack / Action - Button 2 : Jump The second joystick button is supported but is not required. Jumping can also be performed by pressing UP on the joystick. MUSIC The original music of Maldita Castilla was created by Gryzor87 for the Yamaha YM2203 FM sound chip, whose six FM channels help create the soundtrack's distinctive arcade sound. Adapting the music for the Commodore Amiga is a particular challenge. Paula provides four hardware audio channels, so the original six-channel FM arrangement must be carefully rearranged for the Amiga. The soundtrack is being adapted from six original FM channels to just three Amiga audio channels, leaving Paula's fourth channel available for sound effects during gameplay. This requires careful balancing to preserve as much of the original music's character and atmosphere as possible while allowing sound effects to play alongside it. The adaptation is being created by: Chili "Paco Soeda" - Music adaptation - Sound implementation For the final release, we plan to provide two different audio versions: - An Amiga-adapted soundtrack. - A version featuring the original soundtrack using CD audio. The exact implementation and distribution format of the CD audio version will be defined during development. EMULATOR NOTES If you are playing the game using an Amiga emulator such as WinUAE, the emulator's gamma settings may affect the appearance of the graphics. If the image appears too bright, reducing the gamma setting may provide a more authentic visual experience. A gamma reduction of approximately 10-15% is recommended as a starting point. These settings may vary depending on your monitor, display and WinUAE configuration. The music and sound may not play correctly in emulators due to the limitations of their audio systems. For the best experience, we recommend playing the game on real Amiga hardware, where the sound is complete and plays as intended. TECHNICAL NOTES This Amiga port is being developed using: - Scorpion Engine - Commodore Amiga AGA hardware The project is based specifically on the original PC version of Maldita Castilla released in 2012. It is not a port of the later Maldita Castilla EX version. The development focuses on reproducing the original gameplay and atmosphere while adapting the game to the capabilities of Amiga hardware. CREDITS ORIGINAL GAME Locomalito - Original game - Game design - Programming - Graphics - Original concept Gryzor87 - Original music - Original sound AMIGA PORT Mainake Project Chili "Paco Soeda" - Scorpion Engine development - Amiga port - Programming - Game implementation - Music and sound adaptation Damastes - Beta testing - Quality testing - Development support - Additional development tasks SPECIAL THANKS Locomalito Thank you for creating Maldita Castilla and for giving us the inspiration to bring this fantastic game to the Amiga community. https://locomalito.com/es/games/maldita-castilla Gryzor87 Thank you for the fantastic original soundtrack and sound design that give Maldita Castilla its unique arcade atmosphere. Empardopo, Arcadespain A very special thank you to our friend Empardopo from Arcadespain. Without him, this Amiga port would not have been possible. Thank you for being there and helping us make this project a reality. GREETINGS Greetings to all Amiga users, retro gamers, developers, musicians, pixel artists and everyone keeping the Amiga spirit alive. Special greetings to the Amiga and retro communities supporting new games, ports and homebrew projects for classic hardware. Long live Amiga! VERSION INFORMATION Project: Maldita Castilla Platform: Commodore Amiga Version: Demo Playable: Levels 1-1, 1-2, 1-3 Graphics: AGA CPU: Motorola 68020 Chip RAM: 2 MB Fast RAM: 2 MB Engine: Scorpion Engine Event: Commodore & Amiga Encounter 2026 Fall Edition Release: Aminet / itch.io Mainake Project Made by Amiga fans, for Amiga fans.