Short: Amiga port of ZDOOM (DOOM) Author: NovaCoder Uploader: novacoder yahoo co uk Type: game/shoot Version: 1.22.14 Architecture: m68k-amigaos >= 3.1.0 Distribution: Aminet Kurz: Amiga Portierung von ZDOOM (DOOM) Overview: Amiga port based on ZDOOM v1.22. ZDoom is a source port, originally based on ATB Doom and NTDOOM. It has since added full support for all commonly-used Boom additions, Heretic, Hexen, Strife and Chex Quest. It has added many additional features, including slopes, uncapped framerate, and z-clipping. The large number of features supported by ZDoom made it the port of choice for several independent game projects, notably Foreverhood, Action Doom 2: Urban Brawl, Chex Quest 3 and Harmony. Features: 1) An awesome icon! 2) SDL Mixer music support (MIDI/OGG/WAV) 3) Native MIDI support (CAMD) 4) International keyboard mapping 5) Mouse scroll wheel support for weapons switching 6) ZDOOM TC support 7) Jumping 8) Mouse Look up/down 9) A Console 10) Particle Effects (blood, rocket trails) 11) Custom Skins support 12) Gun Sights 13) A Chase Cam 14) Rotating Overlay Map Requirements: 1) An RTG Amiga. 2) 68060 processor or better (PiStorm recommended). 3) AHI installed and configured (see links section below). 4) CAMD library installed and configured (see links section below). 5) Music packs for digital music playback (see links section below). 6) The original PC game (or demo). Configuration Options: The tooltype 'closewb' can be used to close the Workbench. When running from the Shell you must specify a stack of at least 300,000. Please see the ZDOOM documentation for command line options, most of these can be set via tooltypes. Any errors/warnings should be written to a log file. Limitations: 1) No network multiplayer support. 2) No Joystick support. Version History: 1.22.0 - Added support to run from the Shell, updated SFX and music playback. 1.22.1 - Fixed memory corruption on startup, fixed console background. 1.22.3 - Fixed console memory corruption issue. 1.22.4 - Fixed background resize issue. 1.22.6 - Updated memory allocation routines based on ODAMEX. 1.22.8 - Fixed bug with memory allocation when running with less than 128 MB. 1.22.9 - Fixed a bug with the doomsound.library. 1.2.10 - Fixed more endian issues, increased WAD support, fixed sound channel bug. 1.2.11 - Fixed memory allocation on startup (again!) 1.2.12 - Updated custom WAD file handling. 1.2.14 - Converted mixer to SDL. Performance Considerations: 1) Fast File System is actually not, use PFS3 instead. 2) Playing OGG compressed music on a real 68k CPU will be very slow. 3) Use v4.18 of AHI as the later versions are too slow. Links: http://eab.abime.net/showthread.php?t=71800 (ZDOOM thread on EAB) http://www.zdoom.org/News (ZDOOM page) http://zdoom.org/wiki/ (ZDOOM WIKI) http://www.doomworld.com/classicdoom/info/patches.php (DOOM WAD versions) http://sc55.duke4.net/ (Roland SC-55 music packs for the SDL Mixer) https://www.youtube.com/watch?v=NlkxvDx27sY (AHI setup guide) https://www.youtube.com/watch?v=1RFbW4RRswM (Puppy power) http://aminet.net/package/game/shoot/BOOM (DOOM enhanced port) http://aminet.net/package/game/shoot/PrBoom (DOOM enhanced port) http://aminet.net/package/game/shoot/ODAMEX_RTG (DOOM enhanced port) http://aminet.net/package/game/shoot/Chocolate_DOOM (DOOM enhanced port)