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game/demo/WWIII_Demo_2.lha

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Short:Modern real-time strategy, East vs West
Author:Darko Djordjevic
Uploader:Darko Djordjevic (darko djordjevic hotmail com)
Type:game/demo
Version:Demo 2
Architecture:m68k-amigaos >= 3.0.0
Date:2026-10-28
Requires:68040+, ~36 MB free fast RAM, RTG recommended
Distribution:Aminet
URL:https://darkodj.itch.io/wwiii
Download:game/demo/WWIII_Demo_2.lha - View contents
Readme:game/demo/WWIII_Demo_2.readme
Downloads:39

WWIII - a modern real-time strategy game for the classic Amiga
==============================================================

WWIII is a real-time strategy game in the tradition of Command & Conquer
and Dune II, set in a modern war between East and West. Build a base,
pump oil, keep your army supplied and destroy the enemy on a battlefield with rivers, bridges, forests, villages, mountains and
oil fields.

This demo contains the classic battle: one full map against the computer,
playable as either side, on Easy, Medium or Hard.


FEATURES
--------

 - Two sides, East and West, each with its own units and buildings
 - Oil economy: pumps, refineries and tanker trucks
 - Ammunition supply with depots and supply trucks
 - Infantry, special forces, anti-tank teams, FPV drone operators,
   tanks, APCs, self-propelled artillery, rocket launchers, ballistic
   missiles, short- and long-range air defence, attack and transport
   helicopters, ground-attack jets, fighters, stealth fighters, drone
   trucks, strategic bombers, cruise missile salvoes and a space race
   for satellite reconnaissance
 - Bridges can be shelled and brought down, and engineers rebuild them
 - Infantry can take village houses and fire from the windows
 - Units gain experience: every ten kills earns a level, up to 9
 - Aircraft that are shot down fall burning and crash
 - A computer opponent that builds and expands its base, scouts for oil,
   sends attack waves and air strikes and pulls damaged units back
 - Fog of war, smoke, fire, wrecks and ruins
 - Music and Paula sound effects
 - Save and load at any time (10 slots)


TECHNICAL
---------

 - Written from scratch in C (VBCC) with 68k assembly for the hot paths
 - 640 x 480 in 256 colours on RTG (Picasso96 / CyberGraphX),
   with an AGA fallback
 - 2:1 isometric graphics: every unit, building and piece of terrain was
   modelled and pre-rendered in Blender, with shadows and per-pixel
   height maps, so units hide correctly behind buildings and mountains
 - Dirty-rectangle renderer, MOVE16 copies to video memory on 040/060
 - A* path-finding with traffic rules
 - All graphics and music in one data file (WWIII.dat), loaded on demand
   where possible


REQUIREMENTS
------------

Minimum:
  CPU:       68040 (it starts on a 68020/68030, but is too slow to play)
  OS:        AmigaOS 3.0 or newer (Kickstart 3.0 / v39)
  Fast RAM:  about 36 MB free when the game starts
  Chip RAM:  2 MB (A1200 / A4000)
  Graphics:  AGA (works, but slowly) - an RTG card is strongly recommended
  Disk:      42 MB free
  Input:     mouse and keyboard

Recommended:
  CPU:       68060 (developed and tested on an A1200 with a Warp1260)
  Fast RAM:  64 MB or more
  Graphics:  RTG card (Picasso96 or CyberGraphX), 640 x 480, 256 colours

Emulation:
  WinUAE / FS-UAE with a 68060 (or JIT), 64 MB Z3 fast RAM,
  a UAEGFX RTG board and AmigaOS 3.x


INSTALLATION
------------

  lha x WWIII_Demo_2.lha

Then start WWIII from the WWIII_Demo drawer. WWIII and WWIII.dat must
stay together in the same drawer.


HOW IT WAS MADE
---------------

WWIII is a one-man project, developed with the assistance of AI
as a coding partner. I designed the game, decided
what goes in and tested every build on a real Amiga and in WinUAE; the AI
helped with the C and 68k code, the tools and the graphics pipeline.
The game itself runs entirely on the Amiga.


WHAT COMES NEXT
---------------

The full game will have a campaign for each side, 20 missions for East
and 20 for West, with a story told between the missions, spoken mission
briefings on a topographic map, and objectives such as destroying or
capturing the enemy HQ, hunting down enemy forces against the clock,
holding out until reinforcements arrive and ambushing enemy columns.


FEEDBACK
--------

I would love to hear how the demo runs on your machine. Please send your
configuration (CPU, RAM, graphics card, OS version) together with any
problems, ideas or impressions - on itch.io or the EAB forum.

Thanks for playing, and thanks to everyone who keeps the Amiga alive!

Darko Djordjevic


Contents of game/demo/WWIII_Demo_2.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[Amiga]                1735784 1735784 100.0% -lh0- ee21 Oct 19 21:51 WWIII_Demo/WWIII
[Amiga]                40235376 40235376 100.0% -lh0- 7206 Oct 19 21:43 WWIII_Demo/WWIII.dat
[Amiga]                   5750    5750 100.0% -lh0- cd49 Jul  3 17:51 WWIII_Demo/WWIII.info
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total         3 files 41976910 41976910 100.0%            Oct 28 22:51
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